Virtually Reality
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Loading screen for SCP-XXXX

Item #: SCP-XXXX

Object Class: Keter

Special Containment Procedures: Webcrawler Upsilon-5 (“DLC”) will monitor Steam, Microsoft Store, Apple App Store, and any other digital distribution platforms for SCP-XXXX. Any manifestations of SCP-XXXX are to be removed immediately. Physical video game stores must also be monitored for instances of SCP-XXXX, and manifestations are to be treated in an analogous manner.

Civilians who have acquired copies of SCP-XXXX must be detained, and all evidence of SCP-XXXX confiscated. If they are playing SCP-XXXX upon discovery, they are to be commanded to continue playing SCP-XXXX, as Foundation personnel move the player and their console to a nearby Foundation Site.

MTF Lambda-5 (“White Rabbits”) is to regularly play SCP-XXXX, find all civilians playing SCP-XXXX, and evacuate them. If possible, Lambda-5 should collect personal information of all civilians evacuated to facilitate amnestic administration operations.

If a civilian is safely retrieved from SCP-XXXX, they should be amnestized and returned to society. If not, then their next of kin should be informed of their death using a suitable cover story.

Further attempts by MTF Mu-4 ("Debuggers") to interact with SCP-XXXX's servers are to be suspended indefinitely. Outside attempts to connect to SCP-XXXX's main servers are to be monitored, and stopped when possible.

Description: SCP-XXXX is the massively multiplayer online role-playing game “Open Horizon”, produced by Something About Online Games. First reports of SCP-XXXX manifesting in physical and online video game stores date back to 8/10/2017. Physical discs of the game work on most modern systems1.

When an individual plays SCP-XXXX, they lapse into a hallucinatory state where their senses are overridden with the sensory input from their in-game character2. Only extreme sensory inputs (such as pain and loud noises) from outside the game will be perceived during this state. Additionally, the in-game character will echo anything said by the player.

Players can still move their own bodies, but generally are disoriented, as movement in the real world does not translate to their character (which is still controlled via the game controller). There is no tutorial for the game, as the controls adapt to what the user believes to be the most intuitive way to control their character.

Players' senses remain altered until they exit the game. The game can only be exited when a player is at a “Save Point”, which are located throughout the game. Attempts to exit the game in other locations result in an error. Attempts to turn off consoles playing SCP-XXXX have failed. Removing the power source from the console does not stop gameplay either.

The following is known about gameplay within SCP-XXXX:

  • Upon starting the game, players all spawn at the same location, which is a town usually inhabited by 500-1000 players at any given time.
  • Players spawn with arbitrary starting equipment.
  • SCP-XXXX has the following options of note in its settings menu:
    • Pain - Set to "None" by the vast majority of interviewed players.
    • Resolution - Set to "Human Eye". The game prevents players from selecting any of the other options.
  • Outside of the original spawn location, the only large player population resides in a city called Smendal.

All attempts to locate an employee of Something About Online Games have failed. IP tracking indicates that the servers are located on a small island in Indonesia, however searches of the location have been fruitless. SCP-XXXX's servers cannot be accessed due to an ectoencrypted firewall.

Attempts to use AICs to interact with SCP-XXXX have failed. These attempts result in the message: “Reality Interaction Error: No CNS Detected".

Incident SCP-XXXX-A: On 09/14/2017, ███ players under Foundation care expired whilst playing SCP-XXXX. These individuals suffered from cerebral death, so the heart and other criticals systems continued operation due signals sent from the brainstem. Six hours after the beginning of the incident, a D-Class was secured, and the environment for an experiment was set up.

Autopsy did elucidate the cause of D-5540's cessation of cerebral function. By the end of the autopsy all of D-5540's organs had become inert.

The cause of SCP-XXXX-1 and the resulting change in behavior of SCP-XXXX is unknown.

MTF Lambda-5 Exploration: One day after incident SCP-XXXX-A, MTF Lambda-5 ("White Rabbits") was briefed on SCP-XXXX, and entered the game. Below is the record of their exploration.

Addendum SCP-XXXX-B: Below are the game materials collected by Lambda-5 during their exploration of SCP-XXXX.

Addendum SCP-XXXX-C: Three days following Lambda-5's exploration of SCP-XXXX, Captain Hart was approached by an individual identifying as Jeremy (PoI-XXXX). Due to the unforeseen nature of the encounter, Hart was not able to conduct a proper interview. However, she did record the conversation:

Below is a transcript of the business card Hart received:

Jeremy, CEO and Founder of Something About Online Games, Champion of Zygothra, Defender of Herculoid, Xanax the Conquerer, and Universal Game Dev.

Interdimensional Phone: Burn two octopods, throw three origami cranes in acid, then dial 52.06-LK4-L@55
Email: lri.semagenilnotuobagnihtemos|namj#lri.semagenilnotuobagnihtemos|namj

Over the course of the two days following the interview, the majority of brain dead players in Foundation custody regained cerebral activity, the others having been either autopsied or disposed of after the morgues had been filled at certain sites. Recovery of PoI-XXXX is now considered a Level Five Priority.

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