When Day Breaks (edits)
rating: 0+x

Within a natural cave a mile off the main road, you find the access tunnel.

You don't need the keycard. The door is open.

It smells here. It smells like them. Hopefully, they've moved on. You've nothing to take them on with, and you've come too far to simply turn back. You press onward.

A viscous trail of filth runs from the cave entrance and into the site's depths. You cannot tell if it's blood or shit; perhaps it is something that smeared off one of those things. You make a point to avoid it.

The distress signal continues to broadcast over the radio. Whoever it is that is down there, you pray they're still alive.

Your footsteps echo throughout empty corridors. Each footfall sounds for all the world like a dozen, as if you're not treading through the dark alone.

Elevator is down - so you take the stairs, ending on floor B5: Keter Holding. You pass several containment chambers. The horrors they once held are long gone.

If you're lucky.

The trail leads to an office branching off the main hall - the source of the signal. The door is ajar, but stuck. You plant your feet, push with all your might.

A large animal lumbers out of one of the rooms to your left and around the corner before you can get a good look at it. Your first thought is 'dog'.

It was on the ceiling, though.

You take refuge in the room, slam the door behind you. It's dark here. You're safe. You take off your jacket and head wrap. It'd be a damn shame to die from something like hyperthermia after all that's happened.

Every other second, the room is cast in a pale orange glow; the sole operating emergency light rotates in its casing.

Pulsing. Pulsing.

There's shelving haphazardly placed behind the door - a barricade. You scan the room. A pneumatic chamber on the northern wall for delivering consumables, soiled clothes, half eaten food. Despite the presence of an adjoining restroom, in the corner is a bucket filled with excrement.

The trail terminates in the corner of the room, forming a disgusting puddle that smells of rot. You spot three pharmacy bottles in the . Various opioids. Empty.

There is a workstation. Approaching the terminal, you can clearly see the blinking light of the power button.

You take a seat. Turn it on.

Emergency Protocol Activated. Clearance Level Safeguards Removed. Full Access Granted.

Secure. Contain. Protect.



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Footsteps can be heard coming down the hall. Every first step comes down heavy. The second drags behind it.


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Authenticating...

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A dark shape blots out the light streaming in through the slit between the floor and the doorway.


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Authenticating...

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Authenticating...

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You tense up, waiting with bated breath, praying it will pass. You damn the deafening thumping of your heart.


Please Wait...

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Please Wait...

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The shadow recedes. You breathe a sigh of relief just as the screen comes to life…


Opening File

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